
The Full Story
About
Decades have passed since the Unmaking, the day Vecna nearly unraveled the multiverse and remade existence in his own image. Six champions stopped the Whispered One, but they could not undo what his ritual had already touched. Reality survived changed: planar boundaries shifted, histories fractured, ancient powers weakened, and even the Domains of Dread were transformed, with Barovia eventually emerging from the Mists as Everloft, the Domain of Hope.
Now the generation that saved existence has become legend, and their children, heirs, and successors have inherited what came after. Across the planes, nations, noble houses, magical orders, and powerful factions gather to rebuild, forge alliances, settle old grievances, and decide who will shape this new age. But beneath the pageantry of emissary balls and diplomatic summits, the scars of Vecna's ritual remain, and everyone has a different idea of what the multiverse should become. Heirs of Dawn is a campaign about legacy, identity, political intrigue, exploration, and a generation discovering that saving the world and deciding what comes next are two very different things.

Roeyen "havoc" everloft

Victoria "Sparrow" Everloft

Thelarion Frostfern

Tiggit Powderfoot
Meet our heroes
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Associations
Throughout your journey, you’ve encountered a host of unique individuals. Some offering aid, others sharing knowledge, and many simply crossing your path by fate.
Here, you’ll find short profiles and notes on the NPCs you’ve met along the way: their stories, their roles, and the moments they’ve shared with you on this adventure.


locations
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