top of page

Search

Planescape: Fortune's Wheel


Session 16: Rebooting
After surviving the maelstrom and the wrath of the sea serpent, the party followed Athena into the wild and wondrous jungles of Faunal , a realm where beasts rule themselves and every creature speaks with its own voice. Vines as thick as tree trunks coiled overhead, and strange motes of light drifted through the canopy like lantern fireflies. Here, civilization takes the shape of claw, tusk, and talon—each beast awakened, wise, and opinionated in their own right. News spread

panthealive
Nov 73 min read


Session 15: The Power of Friendship and Love
After surviving the maelstrom at Glorium and defeating the storm-serpent, the adventurers were hailed as heroes — Storm Defiers . Yet...

panthealive
Oct 112 min read


Session 14: The Storm Defier
After leaving the chaotic Gate-Town of Bedlam , the party reached Glorium , gateway to Ysgard, and secured passage aboard a massive black...

panthealive
Oct 43 min read


Session 13 – Into the Maelstrom
Having escaped the chaos of Bedlam, the party set their course toward Gloriam , the gate-town of Ysgard. The difference was night and...

panthealive
Sep 203 min read


Session 12: Into the Storm
The walking fortress trudged into Bedlam , the gate-town to Pandemonium, its walls rattling under the screech of endless wind. The air...

panthealive
Aug 153 min read


Session 11: Bedlam’s Winds and the Sky Snatcher’s Trial
The party’s walking fortress brought them to Bedlam , the gate-town to Pandemonium — a cratered city battered by shrieking winds and...

panthealive
Aug 92 min read


Session 10: Wind Chimes and Whispers
After a desperate fight with fiends and the harrowing loss of Dandii, the party emerged changed. They had not just battled monsters—they...

panthealive
Jul 274 min read


Session 9: Where the Winds Change
After escaping pursuit in Sigil by mercenaries and Harmonium officers, the party fled into the Outlands, accused of violating the laws of...

panthealive
Jul 123 min read


Session 8: The Keeper and the Cost
Having narrowly escaped a hostile Sigil and the chaos of Granny Scab’s hallucinogenic hideout, the party emerged in the Outlands within a...

panthealive
Jun 83 min read


Session 7: Echoes in the Walking Castle
The chaos began not with blade or spell, but with the smell of fried food and the sound of marching boots. In the Grease Pits of Sigil,...

panthealive
Jun 73 min read


Session 6: Burrows, Blades, and Breakfast
The party barely had time to catch their breath after making a dangerous deal with Shemeshka the Marauder to track a rogue Modron. Their...

panthealive
May 303 min read


Session 5: Shackles and Smoke
After their illusory detour through the Fortune’s Wheel, the party secured an unlikely audience with Shemeshka the Marauder, using...

panthealive
May 133 min read


Session 4: Fortune’s Fool
Still dazed from the harrowing illusion show at Fortune’s Wheel, the party scattered across the casino floor to gather their wits—and...

panthealive
May 14 min read


Session 3: Fires, Fortunes, and Fates Unraveling
The party’s descent into the strangeness of Sigil continued as they stepped into the legendary Smoldering Corpse Bar —a gathering place...

panthealive
May 13 min read


Session 2: Rattle and Bloom
In the cold silence after Kingsley’s ghostly assault, the party recovered what little strength remained. Sabre awoke from an...

panthealive
May 13 min read


Session 1: The Mortuary Awakening
The adventure begins in eerie stillness. One by one, the characters awaken on cold, concrete slabs in a dark mortuary, the cloying scent...

panthealive
May 13 min read
bottom of page